![]() Fortunately the source code provided by ID compiles with Visual Studio.NET 2K3 without any tweaking or i would have given up. I'm not a quake2 programmer and hoped someone else had already done this, but i could not find this and knew this would be easy to add to the source code. You may have to install the final quake2 patch from this exe to work right with other dlls. You can also set this mode in config.cfg in the baseq2 directory. Set the new video mode and then you can go fullscreen by hitting ALT-ENTER. You probably already have an old mode set which will cause quake2 to open in a window after copying this exe. Updated SDL2 version to changeset 13784.,.Vulkan validation layer can now be enabled through the `vk_validation` cvar.Static resolution scale can now be set to as low as 25%.Replaced the Vulkan headers stored in the repository with a submodule pointing to.Reduced the amount of stutter that happened when the game loads new geometry, like on weapon pickup.Increased precision of printed FPS when running timedemos.Improved the console log to get more information in case of game crashes.Now, we’re launching a major v1.2 update that further improves graphical fidelity, and introduces new configuration options so you can tailor the experience to your liking. Added git branch name to the game version info. In June, we released Quake II RTX, our ray-traced remaster of the beloved 1997 first-person shooter.Also improved the temporal filter to make lighting more stable on high-detail surfaces.Improved the temporal filter to avoid smearing on surfaces that appear at small glancing angles, e.g.Improved motion vectors for multiple refraction, in particular when thick glass is present.Implemented sampling across checkerboard fields in the temporal filter to reduce blurring.Implemented a new gradient estimation algorithm that makes the image more stable in reflections and refractions.Fixed building the game with GCC10 on Linux:.Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers. Fixed the nearest filter when DRS was enabled and then disabled. Quake id Software Released 1996 Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting.Also fixed the issue with all models being missing or corrupted on some maps during network play.Fixed the CFLAGS for MinSizeRel and RelWithDebInfo builds to generate correct debug symbols.Also fixed missing sun light on geometry with invalid clusters.Fixed missing railgun lights in photo mode:.Fixed black materials and some light leaks:.Also fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility.Fixed a crash that happened when there are no available sound devices.Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales. ![]() The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension Added support for final Vulkan Ray Tracing API.This basically means that Quake 2 RTX is no longer locked on NVIDIA’s hardware. Quake 2 RTX Patch 1.4.0 Release Notes New Features: NVIDIA has released a new update for Quake 2 RTX that adds support for platform-agnostic Vulkan Ray Tracing. I’d personally love to see Unreal Classic and Doom 3 with full Ray Tracing effects.īelow you can also find the complete changelog for this latest update. Thus, I can’t wait to see what other classic games NVIDIA will overhaul. Not only that, but NVIDIA has created a studio in order to overhaul with RT effects other classic games. Now as I’ve already said, I still consider Quake 2 RTX as one of the most impressive Ray Tracing games. This ray-tracing technique unifies all lighting effects such as shadows, reflections, refractions and more into a single ray-tracing algorithm. Quake II RTX was the world’s first game that is fully path-traced. Instead, this fully path-traced game can now run on all GPUs that support the latest Vulkan Ray Tracing extensions.Īccording to some early reports, the new Vulkan Ray Tracing extensions also bring some performance improvements to NVIDIA’s GPUs as well. NVIDIA has released a new update for Quake 2 RTX that adds support for platform-agnostic Vulkan Ray Tracing.
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